Stylized Virtual Home Furniture Set for Social VR
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Social VR platforms need furniture that’s inviting, expressive and performs well with many users in a single instance. I create stylized virtual home assets—sofas, chairs, tables, bookshelves and decorative items—with a hand-painted, slightly exaggerated feel that encourages customization and personal space building. The set includes 20 core furniture pieces, each with multiple material swap options (like different fabric colors or wood stains) controlled through simple texture atlases or material instances. You get the models as ready-to-use GLB files for web-based VR, FBX for other platforms and a Unity package with URP-compatible shaders and colliders already set up. I also include the original Substance Painter project files so your team can tweak the colors and wear patterns if needed. This style works because it’s friendly and clear, avoiding the uncanny valley that sometimes comes with hyper-realistic interiors. It suits platforms like VRChat, Horizon Worlds or custom enterprise metaverse projects where the priority is creating a warm, engaging communal space. My process involves keeping poly counts moderate while putting detail into the texture work, ensuring assets look good from the avatar’s eye level without hitting performance budgets. I’ve supplied assets for virtual offices and social hubs where the environment directly affects how long people choose to stay and interact.
€20.00
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Social VR platforms need furniture that’s inviting, expressive and performs well with many users in a single instance. I create stylized virtual home assets—sofas, chairs, tables, bookshelves and decorative items—with a hand-painted, slightly exaggerated feel that encourages customization and personal space building. The set includes 20 core furniture pieces, each with multiple material swap options (like different fabric colors or wood stains) controlled through simple texture atlases or material instances. You get the models as ready-to-use GLB files for web-based VR, FBX for other platforms and a Unity package with URP-compatible shaders and colliders already set up. I also include the original Substance Painter project files so your team can tweak the colors and wear patterns if needed. This style works because it’s friendly and clear, avoiding the uncanny valley that sometimes comes with hyper-realistic interiors. It suits platforms like VRChat, Horizon Worlds or custom enterprise metaverse projects where the priority is creating a warm, engaging communal space. My process involves keeping poly counts moderate while putting detail into the texture work, ensuring assets look good from the avatar’s eye level without hitting performance budgets. I’ve supplied assets for virtual offices and social hubs where the environment directly affects how long people choose to stay and interact.