3D Modeling
Modular Sci-Fi Kitbash Set for Scene Building
3D Modeling
Modular Sci-Fi Kitbash Set for Environment Artists and World Builders
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Building a vast sci-fi corridor or industrial complex from scratch is time-consuming. I create modular kitbash sets—collections of walls, floors, pipes, consoles and greebles—that snap together on a grid, letting you assemble endless unique environments quickly. The full set includes over fifty individual modular pieces, all adhering to a consistent metric grid for seamless assembly in engines like Unreal or Unity. You get the low-poly game-ready meshes with baked normal maps from high-detail sculpts, tileable texture materials for large surfaces and a set of unique decal textures for wear, labels and damage. Files are organized in Blender and include Unreal Engine material setups with master instances for easy color changes.
Modularity is about intelligent design. Each wall piece has matching trim heights, floor and ceiling modules share the same dimensions and connector pieces hide seams. The high-frequency detail, like bolts, vents and wiring, comes from baked normal maps, keeping the actual triangle count low for real-time performance. This system follows proven workflows where artists can build out massive, complex levels from a relatively small set of assets.
This kit helps game environment artists and world builders working with real-time engines. It’s particularly useful for prototyping level layouts or for projects with large scope but limited modeling bandwidth. You can build a whole spaceship interior or research facility by mixing and matching the pieces, then apply the shared material set to make everything look cohesive. I provide documentation on the grid scale and best practices for assembly, turning a collection of models into a powerful world-building tool.
€350.00
€553.00
Building a vast sci-fi corridor or industrial complex from scratch is time-consuming. I create modular kitbash sets—collections of walls, floors, pipes, consoles and greebles—that snap together on a grid, letting you assemble endless unique environments quickly. The full set includes over fifty individual modular pieces, all adhering to a consistent metric grid for seamless assembly in engines like Unreal or Unity. You get the low-poly game-ready meshes with baked normal maps from high-detail sculpts, tileable texture materials for large surfaces and a set of unique decal textures for wear, labels and damage. Files are organized in Blender and include Unreal Engine material setups with master instances for easy color changes.
Modularity is about intelligent design. Each wall piece has matching trim heights, floor and ceiling modules share the same dimensions and connector pieces hide seams. The high-frequency detail, like bolts, vents and wiring, comes from baked normal maps, keeping the actual triangle count low for real-time performance. This system follows proven workflows where artists can build out massive, complex levels from a relatively small set of assets.
This kit helps game environment artists and world builders working with real-time engines. It’s particularly useful for prototyping level layouts or for projects with large scope but limited modeling bandwidth. You can build a whole spaceship interior or research facility by mixing and matching the pieces, then apply the shared material set to make everything look cohesive. I provide documentation on the grid scale and best practices for assembly, turning a collection of models into a powerful world-building tool.