Freya Larsen

3D Art & Animation

Rating:

0.0

Price:

€10 /h

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Modular Sci-Fi Kitbash Set for Environment Artists

0.0 (0 reviews)

Category:

3D Modeling

File format:

Blender File, FBX, Substance Painter files, texture atlases

Style:

Realistic

Delivery time:

3–5 days

Building a detailed sci-fi environment from scratch is time-consuming. I create packs of modular 3D assets—walls, pipes, control panels, vents, doors—designed to snap together seamlessly, letting you construct vast spaceships, stations or industrial complexes quickly. Every piece is built to a consistent grid scale and aesthetic.

You receive a library of over thirty unique assets, each with high-resolution PBR textures for metals, plastics and composites. The models are delivered in a Blender file with a clear collection system, as individual FBX exports and with the Substance Painter source files so you can tweak colors or add wear. I include pre-assembled example scenes to show how the kitbashing works. The texture sets are atlased to draw calls down for game engines.

The design philosophy is grounded sci-fi, taking inspiration from functional industrial design in films like The Expanse or Alien. I add realistic details like bolt patterns, weld seams, panel seams and cable runs that make the world feel lived-in and manufacturable. The modularity means you can create hundreds of unique room layouts from a core set of pieces, a method used professionally in games like Doom Eternal or Deep Rock Galactic to build levels efficiently.

This kit helps game developers, indie studios and concept artists prototype and flesh out environments without modeling every single prop. The assets are production-ready for mid-range PC games and can be optimized further for mobile. I’ve worked on several game jams and personal projects using this exact workflow, so I understand what makes a kitbash set useful versus just a collection of random models.

€39.00

€67.00

Building a detailed sci-fi environment from scratch is time-consuming. I create packs of modular 3D assets—walls, pipes, control panels, vents, doors—designed to snap together seamlessly, letting you construct vast spaceships, stations or industrial complexes quickly. Every piece is built to a consistent grid scale and aesthetic.

You receive a library of over thirty unique assets, each with high-resolution PBR textures for metals, plastics and composites. The models are delivered in a Blender file with a clear collection system, as individual FBX exports and with the Substance Painter source files so you can tweak colors or add wear. I include pre-assembled example scenes to show how the kitbashing works. The texture sets are atlased to draw calls down for game engines.

The design philosophy is grounded sci-fi, taking inspiration from functional industrial design in films like The Expanse or Alien. I add realistic details like bolt patterns, weld seams, panel seams and cable runs that make the world feel lived-in and manufacturable. The modularity means you can create hundreds of unique room layouts from a core set of pieces, a method used professionally in games like Doom Eternal or Deep Rock Galactic to build levels efficiently.

This kit helps game developers, indie studios and concept artists prototype and flesh out environments without modeling every single prop. The assets are production-ready for mid-range PC games and can be optimized further for mobile. I’ve worked on several game jams and personal projects using this exact workflow, so I understand what makes a kitbash set useful versus just a collection of random models.

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