Isometric Art
Playful Isometric Onboarding Sequence for Mobile Apps
Isometric Art
Modular Isometric City Tile Set for Game Developers
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Building an isometric game world from scratch is a massive task. This service provides a foundational kit of modular, low-poly environment assets so you can prototype and build your cityscape faster. Instead of one static scene, you get a system of reusable building blocks designed to snap together visually.
The package includes a set of 20 unique modular tiles. You’ll receive foundational road pieces in straight, corner and T-junction variants, several building types in different sizes and roof styles, and decorative elements like trees, streetlights and small park tiles. Each asset is created in a consistent low-poly isometric style with clean textures and a unified color palette that you can adjust. Files are delivered as individual PNGs with transparency, layered Photoshop PSDs for easy color editing and a pre-configured Unity package with the sprites sorted into a logical tilemap grid. I also include a sample scene layout PSD showing how the tiles can combine to create a varied downtown area.
My experience creating assets for indie mobile and PC games has shown that modularity is key for small teams. These tiles are designed with clear edges and consistent perspective so they align without visible seams, letting you focus on level design rather than asset creation. The low-poly aesthetic keeps the look cohesive and performs well across different devices, similar to the approachable style seen in games like Monument Valley or some simpler simulation titles.
This set is built for indie game developers, hobbyists working in engines like Unity or Godot, and educators teaching game design fundamentals. It gives you a visual language to start with, which you can then expand upon with custom unique buildings later in development. We can discuss a specific theme during the brief, like a sci-fi outpost, a medieval town or a modern suburb, to ensure the base kit aligns with your vision.
€175.00
€210.00
Building an isometric game world from scratch is a massive task. This service provides a foundational kit of modular, low-poly environment assets so you can prototype and build your cityscape faster. Instead of one static scene, you get a system of reusable building blocks designed to snap together visually.
The package includes a set of 20 unique modular tiles. You’ll receive foundational road pieces in straight, corner and T-junction variants, several building types in different sizes and roof styles, and decorative elements like trees, streetlights and small park tiles. Each asset is created in a consistent low-poly isometric style with clean textures and a unified color palette that you can adjust. Files are delivered as individual PNGs with transparency, layered Photoshop PSDs for easy color editing and a pre-configured Unity package with the sprites sorted into a logical tilemap grid. I also include a sample scene layout PSD showing how the tiles can combine to create a varied downtown area.
My experience creating assets for indie mobile and PC games has shown that modularity is key for small teams. These tiles are designed with clear edges and consistent perspective so they align without visible seams, letting you focus on level design rather than asset creation. The low-poly aesthetic keeps the look cohesive and performs well across different devices, similar to the approachable style seen in games like Monument Valley or some simpler simulation titles.
This set is built for indie game developers, hobbyists working in engines like Unity or Godot, and educators teaching game design fundamentals. It gives you a visual language to start with, which you can then expand upon with custom unique buildings later in development. We can discuss a specific theme during the brief, like a sci-fi outpost, a medieval town or a modern suburb, to ensure the base kit aligns with your vision.