Low-Poly Stylized Model Sculpt for Mobile & Web Games
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Clear shapes and readable silhouettes are the core of good low-poly art. I sculpt stylized, low-poly environment assets and characters specifically for mobile or web-based games where performance is key. Instead of just reducing a high-poly model, I craft the forms directly with a minimal polygon count, focusing on strong shape language and clever use of texture space. You receive the final model in FBX format with clean topology and UVs laid out, an OBJ backup and a Blender file showing the simple material setup. The model is ready for your animator or to drop into a game engine like Unity or Godot. While it’s low-poly, I use sculpting tools to subtly push and pull vertices, creating appealing proportions and a hand-crafted feel that stands out from basic geometric primitives. Having worked on over fifteen hyper-casual game projects, I know how to make assets that are small in file size but big on character. The style takes cues from the charming simplicity of games like Monument Valley or the consistent aesthetics of successful app store titles. This service works for indie developers and studios needing a set of cohesive assets—think stylized trees, rocks, buildings or simple characters—that won’t slow down older phones or browsers. It’s efficient and cost-effective for prototyping or for full production when your art direction favors clarity and performance over realism.
€46.00
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Clear shapes and readable silhouettes are the core of good low-poly art. I sculpt stylized, low-poly environment assets and characters specifically for mobile or web-based games where performance is key. Instead of just reducing a high-poly model, I craft the forms directly with a minimal polygon count, focusing on strong shape language and clever use of texture space. You receive the final model in FBX format with clean topology and UVs laid out, an OBJ backup and a Blender file showing the simple material setup. The model is ready for your animator or to drop into a game engine like Unity or Godot. While it’s low-poly, I use sculpting tools to subtly push and pull vertices, creating appealing proportions and a hand-crafted feel that stands out from basic geometric primitives. Having worked on over fifteen hyper-casual game projects, I know how to make assets that are small in file size but big on character. The style takes cues from the charming simplicity of games like Monument Valley or the consistent aesthetics of successful app store titles. This service works for indie developers and studios needing a set of cohesive assets—think stylized trees, rocks, buildings or simple characters—that won’t slow down older phones or browsers. It’s efficient and cost-effective for prototyping or for full production when your art direction favors clarity and performance over realism.