Jia Li

Audio, Music & Voice

Rating:

0.0

Price:

€11 /h

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Hard Surface Mech & Vehicle Sculpt for Sci-Fi Concepts

0.0 (0 reviews)

Category:

3D Sculpting

File format:

Clean Low-Poly FBX, High-Poly OBJ, Substance Painter Project, UE5/Unity Materials

Style:

Realistic

Delivery time:

7+ days

Revisions:

2

With seven years in vehicle and prop design for film pre-vis, I build hard surface models that feel functional and heavy. This isn’t just a cool shape it’s a sculpture with considered panel lines, believable mechanical details like bolts, hydraulics and wear points and a clear design language. I start with blockouts to establish proportions and silhouette, then move into detailed sculpting in ZBrush using custom brushes for paneling, damage and industrial details. The final delivery includes the high-detail OBJ for portfolio renders, a game-engine optimized low-poly FBX with clean topology and UVs, a complete Substance Painter project with all layers non-destructively stacked so you can tweak materials and a set of material instances ready for Unreal Engine 5 or Unity. The texturing follows logical real-world material placement scratched paint on edges, grease around joints, clean metals on primary surfaces. This service helps concept artists visualize their 2D ideas in 3D, indie game teams needing a key vehicle asset or filmmakers requiring a detailed model for pre-visualization. The model is built with real-world scale in mind and can be exported for various pipelines.

€141.00

€163.00

With seven years in vehicle and prop design for film pre-vis, I build hard surface models that feel functional and heavy. This isn’t just a cool shape it’s a sculpture with considered panel lines, believable mechanical details like bolts, hydraulics and wear points and a clear design language. I start with blockouts to establish proportions and silhouette, then move into detailed sculpting in ZBrush using custom brushes for paneling, damage and industrial details. The final delivery includes the high-detail OBJ for portfolio renders, a game-engine optimized low-poly FBX with clean topology and UVs, a complete Substance Painter project with all layers non-destructively stacked so you can tweak materials and a set of material instances ready for Unreal Engine 5 or Unity. The texturing follows logical real-world material placement scratched paint on edges, grease around joints, clean metals on primary surfaces. This service helps concept artists visualize their 2D ideas in 3D, indie game teams needing a key vehicle asset or filmmakers requiring a detailed model for pre-visualization. The model is built with real-world scale in mind and can be exported for various pipelines.

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