Jasper Cole

3D Art & Animation

Rating:

0.0

Price:

€13 /h

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Character Animation Reel for Indie Game Developers

0.0 (0 reviews)

Category:

2D Animation

File format:

MP4, PNG Sequence, Spine Data

Style:

Cartoon & Comic

Delivery time:

3–5 days

This package delivers three fully animated 2D character cycles ready for game implementation. Each cycle includes idle, walk and a custom action animation—like a spell cast, weapon swing or unique emote—built for a side-scroller or top-down perspective. I specialize in cartoon and comic styles that give indie games personality without requiring a triple-A budget. You provide the character sprite sheets or vector artwork, and I handle the rigging and fluid motion. The work is done in Spine or After Effects, depending on your engine requirements. You receive the final animation as an MP4 showcase video for your marketing, a full PNG sequence frame-by-frame and, if using Spine, the complete project data files with all bones and meshes for your developer to import directly. Game animation needs to feel responsive and loop seamlessly. I focus on weight and anticipation, making a punch feel impactful or a jump feel floaty based on your game’s physics. Having worked on over a dozen published indie titles, I understand the technical constraints—keeping bone counts efficient, optimizing for mobile performance and ensuring animations transition smoothly in-game. This service suits solo developers and small studios working on platformers, RPGs or mobile games who have character art but need it to come alive. The three-cycle structure gives you the core movements needed for early gameplay testing and trailers.

€400.00

€457.00

This package delivers three fully animated 2D character cycles ready for game implementation. Each cycle includes idle, walk and a custom action animation—like a spell cast, weapon swing or unique emote—built for a side-scroller or top-down perspective. I specialize in cartoon and comic styles that give indie games personality without requiring a triple-A budget. You provide the character sprite sheets or vector artwork, and I handle the rigging and fluid motion. The work is done in Spine or After Effects, depending on your engine requirements. You receive the final animation as an MP4 showcase video for your marketing, a full PNG sequence frame-by-frame and, if using Spine, the complete project data files with all bones and meshes for your developer to import directly. Game animation needs to feel responsive and loop seamlessly. I focus on weight and anticipation, making a punch feel impactful or a jump feel floaty based on your game’s physics. Having worked on over a dozen published indie titles, I understand the technical constraints—keeping bone counts efficient, optimizing for mobile performance and ensuring animations transition smoothly in-game. This service suits solo developers and small studios working on platformers, RPGs or mobile games who have character art but need it to come alive. The three-cycle structure gives you the core movements needed for early gameplay testing and trailers.

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