Aisha Coleman

Audio, Music & Voice

Rating:

0.0

Price:

€13 /h

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Custom Foley & Realistic Ambience for Indie Game Devs

0.0 (0 reviews)

Category:

Sound Effects

File format:

MP3, OGG, WAV

Style:

Atmospheric, Organic, Realistic

Delivery time:

3–5 days

Revisions:

1

With seven years of field recording, I capture the specific, believable sounds that make a game world feel tactile and alive. This means custom foley for character movement—the crunch of boots on gravel, the rustle of a leather jacket, the clink of a belt—and detailed ambient beds that change with your game’s environment. You get a library of context-aware sounds, not just single files. For a forest area, that includes a multi-layer ambient track with distant birds, light wind through leaves and intermittent insect buzz, plus individual foley elements like stepping on twigs, pushing through dense brush and moving a rock. All assets are delivered as 24-bit WAV files for full quality and OGG Vorbis files optimized for common game engines like Unity and Unreal, with MP3 previews. I organize everything logically in labeled folders by surface type, action and environment. Realism in games comes from variation and reaction. I record multiple takes of each action on different surfaces so you can implement footstep randomization that avoids the robotic, repeating sound. I draw from a physical prop library and location recordings—the sword draw sound is from an actual sheath, the wooden door creak is from my collection of vintage doors. This method helps smaller teams achieve an audio polish level closer to titles like ‘Firewatch’ or ‘Stardew Valley’, where environmental sound is a key part of immersion. The package suits indie RPG, adventure and simulation developers who need a broad, cohesive sound library for their world but don’t have the budget for a full-time audio person. We start with a list of your needed actions, surfaces and locations. I then record, edit, process and deliver a consistent set of sounds that feel like they belong in the same world, giving your players that subconscious feeling of being somewhere real.

€20.00

With seven years of field recording, I capture the specific, believable sounds that make a game world feel tactile and alive. This means custom foley for character movement—the crunch of boots on gravel, the rustle of a leather jacket, the clink of a belt—and detailed ambient beds that change with your game’s environment. You get a library of context-aware sounds, not just single files. For a forest area, that includes a multi-layer ambient track with distant birds, light wind through leaves and intermittent insect buzz, plus individual foley elements like stepping on twigs, pushing through dense brush and moving a rock. All assets are delivered as 24-bit WAV files for full quality and OGG Vorbis files optimized for common game engines like Unity and Unreal, with MP3 previews. I organize everything logically in labeled folders by surface type, action and environment. Realism in games comes from variation and reaction. I record multiple takes of each action on different surfaces so you can implement footstep randomization that avoids the robotic, repeating sound. I draw from a physical prop library and location recordings—the sword draw sound is from an actual sheath, the wooden door creak is from my collection of vintage doors. This method helps smaller teams achieve an audio polish level closer to titles like ‘Firewatch’ or ‘Stardew Valley’, where environmental sound is a key part of immersion. The package suits indie RPG, adventure and simulation developers who need a broad, cohesive sound library for their world but don’t have the budget for a full-time audio person. We start with a list of your needed actions, surfaces and locations. I then record, edit, process and deliver a consistent set of sounds that feel like they belong in the same world, giving your players that subconscious feeling of being somewhere real.

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