David Chen

3D Art & Animation

Rating:

0.0

Price:

€15 /h

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Low-Poly VR Environment Kit for Indie Game Developers

0.0 (0 reviews)

Category:

AR/VR Assets

File format:

FBX, OBJ, Unity Package, Unreal Engine Project

Delivery time:

3–5 days

Revisions:

1

Indie game teams often need cohesive, performance-friendly environments that don’t require a massive art budget. I build modular low-poly VR environment kits with a consistent art style, designed to snap together easily in Unity or Unreal. This lets you prototype levels quickly and maintain a clean visual identity across your project. You receive a complete themed set, like a sci-fi corridor pack or a fantasy forest bundle. Each kit includes modular wall pieces, floor tiles, doorways, props and several pre-assembled room examples. All models are optimized with clean topology and baked vertex colors or simple texture atlases to keep draw calls low, which is crucial for maintaining framerate in VR. Files are provided as FBX and OBJ with proper pivot points, along with ready-to-import Unity packages containing prefabs and materials, and Unreal Engine projects with master materials and blueprint actors set up. I’ve supplied assets for over thirty small studio and solo developer VR projects, and this modular approach is similar to how successful titles like ‘Vacation Simulator’ or ‘Job Simulator’ manage their scope with a strong, repeatable visual language. It works for developers building narrative experiences, educational apps or arcade-style games who want to focus on gameplay and interaction without getting bogged down in asset creation.

€80.00

Indie game teams often need cohesive, performance-friendly environments that don’t require a massive art budget. I build modular low-poly VR environment kits with a consistent art style, designed to snap together easily in Unity or Unreal. This lets you prototype levels quickly and maintain a clean visual identity across your project. You receive a complete themed set, like a sci-fi corridor pack or a fantasy forest bundle. Each kit includes modular wall pieces, floor tiles, doorways, props and several pre-assembled room examples. All models are optimized with clean topology and baked vertex colors or simple texture atlases to keep draw calls low, which is crucial for maintaining framerate in VR. Files are provided as FBX and OBJ with proper pivot points, along with ready-to-import Unity packages containing prefabs and materials, and Unreal Engine projects with master materials and blueprint actors set up. I’ve supplied assets for over thirty small studio and solo developer VR projects, and this modular approach is similar to how successful titles like ‘Vacation Simulator’ or ‘Job Simulator’ manage their scope with a strong, repeatable visual language. It works for developers building narrative experiences, educational apps or arcade-style games who want to focus on gameplay and interaction without getting bogged down in asset creation.

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