Modular Stylized Weapon Set for VR Action and Shooter Games
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Good VR weapon design balances visual appeal with clear functional readability and comfortable proportions for two-handed in-VR interaction. I create sets of stylized, non-realistic weapons—think along the lines of games like ‘Robo Recall’ or ‘Superhot’—where shape and color communicate weapon type instantly. A set typically includes three to four weapon variants, like a pulse rifle, a plasma pistol and a launcher, all sharing a consistent material and design language. Each model is built with clean topology for animation, separate movable parts like triggers and charging handles, and textured using hand-painted or procedural stylized PBR materials in Substance Painter. You receive the FBX models with proper pivot points at the grip, the Substance Painter project files so you can recolor or tweak materials, and engine-ready setups. For Unity, this means prefabs with hierarchy set up for common VR interaction frameworks. For Unreal, it includes blueprint actors with socket components. The styling avoids realistic military details, leaning into bold silhouettes and bright accent colors that help players quickly identify a weapon type on the floor or in a rack. This approach works for developers building arcade shooters, wave-based defense games or any VR experience where fast-paced weapon swapping is part of the gameplay loop.
€80.00
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Good VR weapon design balances visual appeal with clear functional readability and comfortable proportions for two-handed in-VR interaction. I create sets of stylized, non-realistic weapons—think along the lines of games like ‘Robo Recall’ or ‘Superhot’—where shape and color communicate weapon type instantly. A set typically includes three to four weapon variants, like a pulse rifle, a plasma pistol and a launcher, all sharing a consistent material and design language. Each model is built with clean topology for animation, separate movable parts like triggers and charging handles, and textured using hand-painted or procedural stylized PBR materials in Substance Painter. You receive the FBX models with proper pivot points at the grip, the Substance Painter project files so you can recolor or tweak materials, and engine-ready setups. For Unity, this means prefabs with hierarchy set up for common VR interaction frameworks. For Unreal, it includes blueprint actors with socket components. The styling avoids realistic military details, leaning into bold silhouettes and bright accent colors that help players quickly identify a weapon type on the floor or in a rack. This approach works for developers building arcade shooters, wave-based defense games or any VR experience where fast-paced weapon swapping is part of the gameplay loop.