Carlos Mendez

Photography & Photo Editing

Rating:

0.0

Price:

€12 /h

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Low-Poly Stylized Environment Assets for Mobile Games

0.0 (0 reviews)

Category:

3D Modeling

File format:

FBX, Maya file, Unity Package

Delivery time:

3–5 days

Revisions:

2

This package delivers a set of fifty cohesive low-poly environment models designed specifically for mobile game performance. You get a variety of assets—think stylized trees, rocks, buildings, fences and small props—all sharing a consistent art style and optimized polygon count. Each model is UV unwrapped efficiently for clean texture atlases and comes with basic, tileable color textures applied. The goal is to give you a foundational kit to block out a game level quickly without sacrificing a unified visual style. Files are provided as FBX with embedded textures for broad compatibility, pre-configured Unity packages for immediate drag-and-drop use and the original Maya files for any style tweaks. I keep triangle counts low, typically between 50 and 500 triangles per asset, ensuring they run smoothly on older mobile hardware. Having created asset packs for several published hyper-casual titles, I understand the balance between visual charm and technical constraints. These models work for indie game developers, small studios prototyping a new idea or educational projects where clear, simple geometry is key. The style is bright, readable and slightly geometric, avoiding realistic details that don’t translate well to small screens.

€40.00

This package delivers a set of fifty cohesive low-poly environment models designed specifically for mobile game performance. You get a variety of assets—think stylized trees, rocks, buildings, fences and small props—all sharing a consistent art style and optimized polygon count. Each model is UV unwrapped efficiently for clean texture atlases and comes with basic, tileable color textures applied. The goal is to give you a foundational kit to block out a game level quickly without sacrificing a unified visual style. Files are provided as FBX with embedded textures for broad compatibility, pre-configured Unity packages for immediate drag-and-drop use and the original Maya files for any style tweaks. I keep triangle counts low, typically between 50 and 500 triangles per asset, ensuring they run smoothly on older mobile hardware. Having created asset packs for several published hyper-casual titles, I understand the balance between visual charm and technical constraints. These models work for indie game developers, small studios prototyping a new idea or educational projects where clear, simple geometry is key. The style is bright, readable and slightly geometric, avoiding realistic details that don’t translate well to small screens.

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