Stylized Character Avatar Rig for Social VR Platforms
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With seven years of character art and rigging, I specialize in creating expressive, stylized avatars for platforms like VRChat, ChilloutVR and other social VR spaces. Your avatar is your digital body in these worlds, and it needs to convey personality through its design and movement. I design original anime or cartoon-style characters from concept to fully rigged model, including facial expression blendshapes for lip-sync and emoting, and a humanoid bone structure ready for full-body tracking. The package includes the high-poly sculpt, a game-ready low-poly model with optimized textures, and the fully weighted rig. Final deliverables are a VRM file for cross-platform use, an FBX with all blendshapes and bones, and a pre-configured Unity project with the VRChat SDK avatar descriptor set up, including toggleable accessories and basic gestures. The rigging process pays special attention to areas critical for social interaction: expressive eye and eyebrow controls, natural jaw movement for speech and flexible finger articulation for gesturing. I avoid the stiff, doll-like feel of auto-rigs by manually painting weight maps for smooth deformations at the shoulders, elbows and knees. This service suits content creators, VTubers looking to expand into VR or anyone wanting a unique personal avatar that stands out from generic asset store models.
€500.00
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With seven years of character art and rigging, I specialize in creating expressive, stylized avatars for platforms like VRChat, ChilloutVR and other social VR spaces. Your avatar is your digital body in these worlds, and it needs to convey personality through its design and movement. I design original anime or cartoon-style characters from concept to fully rigged model, including facial expression blendshapes for lip-sync and emoting, and a humanoid bone structure ready for full-body tracking. The package includes the high-poly sculpt, a game-ready low-poly model with optimized textures, and the fully weighted rig. Final deliverables are a VRM file for cross-platform use, an FBX with all blendshapes and bones, and a pre-configured Unity project with the VRChat SDK avatar descriptor set up, including toggleable accessories and basic gestures. The rigging process pays special attention to areas critical for social interaction: expressive eye and eyebrow controls, natural jaw movement for speech and flexible finger articulation for gesturing. I avoid the stiff, doll-like feel of auto-rigs by manually painting weight maps for smooth deformations at the shoulders, elbows and knees. This service suits content creators, VTubers looking to expand into VR or anyone wanting a unique personal avatar that stands out from generic asset store models.