Abstract Holographic UI Element Pack for Enterprise VR Training
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Enterprise VR training simulations need user interfaces that feel futuristic and intuitive without overwhelming the user. I create packs of abstract holographic UI elements—floating panels, data graphs, interactive buttons, status indicators and notification widgets—all with a cohesive cyberpunk or sci-fi aesthetic. These are not flat 2D sprites but fully volumetric 3D objects with emissive materials and subtle animation, designed to be viewed from any angle in a VR headset. The pack includes prefabs for major engines: Unity URP/HDRP-compatible prefabs with shader graphs for the hologram effect, and Unreal Engine 5 widgets with material instances. You also receive a library of transparent PNG sequences for basic animated elements like loading spinners or scanning beams, which can be used as billboards. The design philosophy borrows from practical heads-up displays in aviation, focusing on clarity of information first. The glowing blue and cyan color schemes are chosen for readability against varied backgrounds, and all interactive elements have clear visual states for idle, hover and selected. I’ve built UI systems for medical procedure simulators and industrial safety training, where misreading a gauge has real consequences. This asset pack helps corporate developers, simulation studios and edtech companies build immersive training environments faster, with a UI that reinforces the high-tech nature of the simulation.
€15.00
€28.00
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Enterprise VR training simulations need user interfaces that feel futuristic and intuitive without overwhelming the user. I create packs of abstract holographic UI elements—floating panels, data graphs, interactive buttons, status indicators and notification widgets—all with a cohesive cyberpunk or sci-fi aesthetic. These are not flat 2D sprites but fully volumetric 3D objects with emissive materials and subtle animation, designed to be viewed from any angle in a VR headset. The pack includes prefabs for major engines: Unity URP/HDRP-compatible prefabs with shader graphs for the hologram effect, and Unreal Engine 5 widgets with material instances. You also receive a library of transparent PNG sequences for basic animated elements like loading spinners or scanning beams, which can be used as billboards. The design philosophy borrows from practical heads-up displays in aviation, focusing on clarity of information first. The glowing blue and cyan color schemes are chosen for readability against varied backgrounds, and all interactive elements have clear visual states for idle, hover and selected. I’ve built UI systems for medical procedure simulators and industrial safety training, where misreading a gauge has real consequences. This asset pack helps corporate developers, simulation studios and edtech companies build immersive training environments faster, with a UI that reinforces the high-tech nature of the simulation.