Organic Character Sculpting for Indie Game Developers
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Character design for games thrives on personality and readability, not just realism. I sculpt stylized characters with exaggerated features and clean silhouettes that pop in a game environment, whether it’s a charming creature for a platformer or a memorable NPC for an RPG. My process starts with your concept art or a detailed brief, moving from a base mesh in ZBrush to a finalized, game-ready model with clear topology. You receive the high-detail ZBrush tool file for future edits, along with a retopologized mesh in OBJ and FBX formats that’s ready for rigging and animation. I also include an STL file if you ever want to 3D print a prototype or collectible. Stylized work like this benefits indie studios because it’s often more performant and has a stronger artistic identity than trying to chase hyper-realism on a budget. Think of the lasting appeal of characters from games like Hollow Knight or Journey—their strength is in their clear, sculpted forms. I’ve provided assets for over thirty indie projects, focusing on creating models that are efficient to animate and texture. The goal is a character that feels alive in your engine and connects with players through its design.
€34.00
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Character design for games thrives on personality and readability, not just realism. I sculpt stylized characters with exaggerated features and clean silhouettes that pop in a game environment, whether it’s a charming creature for a platformer or a memorable NPC for an RPG. My process starts with your concept art or a detailed brief, moving from a base mesh in ZBrush to a finalized, game-ready model with clear topology. You receive the high-detail ZBrush tool file for future edits, along with a retopologized mesh in OBJ and FBX formats that’s ready for rigging and animation. I also include an STL file if you ever want to 3D print a prototype or collectible. Stylized work like this benefits indie studios because it’s often more performant and has a stronger artistic identity than trying to chase hyper-realism on a budget. Think of the lasting appeal of characters from games like Hollow Knight or Journey—their strength is in their clear, sculpted forms. I’ve provided assets for over thirty indie projects, focusing on creating models that are efficient to animate and texture. The goal is a character that feels alive in your engine and connects with players through its design.