Kai Soto

Digital Art & Concept Art

Rating:

0.0

Price:

€9 /h

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Cartoon Character Turnaround Sheet for Animation Pre-Production

0.0 (0 reviews)

Category:

3D Rendering

File format:

FBX, PDF, PNG

Style:

Cartoon

Delivery time:

3–5 days

A character turnaround sheet provides the essential blueprint for animators. I model and render your 2D character design in 3D, producing a standardized set of views that defines their proportions, colors and details from every angle. This isn’t a rigged, animation-ready model, but a visual reference tool that ensures consistency across an animation team. The final deliverable is a single PDF sheet that composes the key views: a front, side, back and three-quarter rotation render of the character in a neutral pose. I also include separate high-resolution PNG files of each view and a simple unrigged FBX model of the character. The cartoon style uses solid colors, clean outlines and exaggerated features that stay true to the original 2D design intent. The process starts with your character sheet or even a sketch. I build the 3D model focusing on capturing the silhouette and personality. The rendering uses non-photorealistic techniques to emulate a 2D, cel-shaded look, keeping the colors flat and the lighting even to avoid realistic shadows that wouldn’t appear in the final animation. This tool is invaluable for studios outsourcing animation, for indie creators building a bible for a series or for game developers who need a consistent model for a sprite-based character. It solves the problem of different artists interpreting a 2D design slightly differently, locking in the official look before production begins.

€40.00

€63.00

A character turnaround sheet provides the essential blueprint for animators. I model and render your 2D character design in 3D, producing a standardized set of views that defines their proportions, colors and details from every angle. This isn’t a rigged, animation-ready model, but a visual reference tool that ensures consistency across an animation team. The final deliverable is a single PDF sheet that composes the key views: a front, side, back and three-quarter rotation render of the character in a neutral pose. I also include separate high-resolution PNG files of each view and a simple unrigged FBX model of the character. The cartoon style uses solid colors, clean outlines and exaggerated features that stay true to the original 2D design intent. The process starts with your character sheet or even a sketch. I build the 3D model focusing on capturing the silhouette and personality. The rendering uses non-photorealistic techniques to emulate a 2D, cel-shaded look, keeping the colors flat and the lighting even to avoid realistic shadows that wouldn’t appear in the final animation. This tool is invaluable for studios outsourcing animation, for indie creators building a bible for a series or for game developers who need a consistent model for a sprite-based character. It solves the problem of different artists interpreting a 2D design slightly differently, locking in the official look before production begins.

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